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Px_Saw.p


Tool that divides polygon row.

The segmented processing can be done continuously selecting the polygon row of the object while the plug-in is starting.
There is a mode done specifying the number of rows of the automatic mode of operation and polygon.

 

 

Help
Help of mouse operation

Process Mode
Polygon row selection mode
Auto
The dead end is selected from a standard polygon to the direction polygon.
Manual
The polygon specified from a standard polygon is selected.

Divide Mode
Division mode
ABS
Absolute value specification
REL
Ratio specification for width of polygon

Width
Width of division for ABS mode

Ratio
Division ratio for REL mode

APPLY
Fixation of division

Invert Side
It is a left-right reversal as for the vicinity that becomes
the standard of the amount of division.

Auto Invert
It is a left-right reversal as for the vicinity that becomes
the standard of the amount of division by the mouse operation.

All chain
All polygons that exist in the row of the selection polygon are targeted at the Auto mode.

Terminate
The polygon before and behind the selection polygon row is divided.

Snap Unit
When the mouse is operated, it increases and decreases
by the unit that specifies the amount of division.
ABS unit
Snap amount at ABS mode
REL unit
Snap amount at REK mode

     
 

Option TAB VMap Setting
VMap to the division point is set.

UVTexture Texture UV map

Weight Weight map

Subpatch Sub-patch weight map

RGBcolor Vertex color map

Morph Morph map (Only a relative value)

Group Point selection group


None
VMap is not made.

Average
Average of map value of right and left point

Select side
Map value of point on standard side

Opposition side
Map value of point on the other side of standard side

     

Outline

The polygon row is specified in the plug-in for four point polygon, and the segmented processing is done continuously.
The polygon row can select the polygon to the dead end by the automatic mode of operation,
and can specify the range in the manual mode.
ABS mode for which width of division is specified by absolute value.
There is REL mode specified in the ratio against the width of the polygon.

How to use

Geometry is put on FG primary layer and the plug-in is started.
The targeted polygon is selected and the division fixation is done.
It keeps continuously selecting the polygon row and it executing it.

First of all, the polygon that becomes a standard is selected by the LMB click.
It cancels with CTRL+LMB when changing.
Auto/Manual of Process mode changes this standard polygon by the LMB click.

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When a standard polygon is selected, the mark that indicates the direction in surroundings is displayed.
The direction of the polygon row is directed clicking the polygon of the mark in LMB.
It cancels with CTRL+LMB when changing.


The polygon row is automatically selected when the polygon in this direction is selected for Auto mode, and the division line is displayed.
Divide mode changes by the CTRL+RMB click.
The movement of the division line drags LMB.

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The division setting value of ABS/REL mode has the vicinity that becomes a standard.
The side with the segment that comes out from the division line sideways becomes it near the standard.


To change the vicinity that becomes a standard, the Invert side button is pushed.
The division line is dragged with the mouse when Auto invert is turning on and LMB is dragged exceeding the vicinity on the other side.

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Process mode: In Manual, when the direction polygon is selected selecting a standard polygon,
and continuously, the mark is displayed in the polygon row.
LMB clicks the polygon of the final purpose.
It cancels with CTRL+LMB when changing.


When an outside polygon before and behind the selection polygon row of the object is 4 vertex or more,
Terminate does the division processing in the direction of the vicinity of the standard.
However, division is not done in the polygon of 5 vertex or more placed
by the starting point of the object polygon row and the polygon of the terminal.

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Division is fixed with the RMB click or the APPLY button.


Notes


VMap setting relation

As for VMap, all items set to the polygon point to be processed become objects.
Please use the plug-in after selecting the base when the Morph map is set to the polygon point.

Special thanks tama-san http://blogs.yahoo.co.jp/max3dc



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