| GetSurf.p | |||
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How to use
When the plug-in is installed, three ( PX_GetSurf, PX_GetSurf_UI, and PX_GetSurf_Key ) are added.
PX_GetSurf_Key inputs the key code and enables the use of the plug-in of the main body.
After the key code is set, it becomes unnecessary.
PX_GetSurf is a tool plug-in of the main body.
The surface of the object is selected by this.
LMB click : The polygon normal turns to this side, and a surface that is the nearest the aspect is picked up.
RMB click : The polygon normal turns to the other side, and a surface that is the nearest the aspect is picked up
When the object in this side is the glass material, this can pick up an inside surface
PX_GetSurf_UI sets the selection condition of the object.
It is possible to call it while PX_GetSurf of the main body even is operating.

A :ON/OFF of an active switch of the object of the scene editor is evaluated.
When the check is put, it is disregarded when the object is not active.
B : The display of the object of the scene editor is evaluated.
When the object sets the display when the check is put, the surface is picked up.
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C :
ON/OFF of Unseen by Rays of the object property and Unseen by Camera is evaluated.
It disregards it when set to the object that the check is put.
D : Obuject Dissolve of the object property is evaluated.
When the amount of the object of dissolve is bigger than that of the set value, it is disregarded.

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